最近写一个HTML5的游戏框架。今天写到一个多层点击事件的监听。觉得还是挺好玩的。于是把它从模块中抽化出来了。以下代码只是一些思想。具体实现肯定不是那么丑陋 复制代码代码如下: <!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style type="text/css"> .box > canvas { position: absolute; } </style> </head> <body> <div class="box"> <canvas id="layer1" width="200" height="200"></canvas> <canvas id="layer2" width="500" height="500"></canvas> </div> <script type="text/javascript"> function getRect(obj) { var x1 = obj.offsetLeft; var y1 = obj.offsetTop; var x2 = x1+obj.offsetWidth; var y2 = y1+obj.offsetHeight; return { x1: x1, y1: y1, x2: x2, y2: y2 }; } function inside(x, y, rect) { if(x>rect.x1 && x<rect.x2 && y>rect.y1 && y<rect.y2) { return true; } else { return false; } } var trigger = {}; trigger.list = []; trigger.listen = function() { var list = trigger.list; document.addEventListener(click,function(evt) { for(var i=0; i<list.length; ++i) { list[i](evt); } }); }; trigger.listen(); var l1 = document.getElementById(layer1); var l2 = document.getElementById(layer2); var dl1 = function(evt) { if(inside(evt.clientX, evt.clientY, getRect(l1))) { console.log(click); } } trigger.list.push(dl1); var dl2 = function(evt) { if(inside(evt.clientX, evt.clientY, getRect(l2))) { console.log(click2); } } trigger.list.push(dl2); </script> </body> </html>